VR Addon
On this page:
The VR module gives ability to play VR and 360 streams. Based on MD360Player4Android.
VR Integration
VR Module is build on top of the Kaltura Playkit SDK; therefore, to get started, you’ll need to add dependencies in your application build.gradle file.
dependencies {
implementation 'com.kaltura.playkit:vrplugin:VERSION'
}
Next, lets see how to use the VR Module in your application.
There are 2 possibilites to Generate PKMeidaEntry
- Using Providers (OVP/Phoenix)
- Creating it manualy
VR Module can work in 2 Modes 360 Player or Cardbord Player Mode for each mode application can cofigure the IntractionMode for each Player. The default InteractionMode is VRInteractionMode.Touch
public enum VRInteractionMode {
Motion, //360 Player
Touch, //360 Player
MotionWithTouch, //360 Player
CardboardMotion, //Cardbord Player
CardboardMotionWithTouch //Cardbord Player
}
Using Providers:
in case the media entry is generated using the Providers if 360 meida was requested the callback of the provider will create a VRPKMediaEntry instead of
the PKMediaEntry that is created for regular media.
The VRPKMediaEntry
will be created with default VRSettings which application can set again or to change specific value using setter methods.
//define app VR configuration
((VRPKMediaEntry) vrMediaEntry).getVrSettings().setVrModeEnabled(isVrModeEnabled());
((VRPKMediaEntry) vrMediaEntry).getVrSettings().setFlingEnabled(isFlingEnabled());
((VRPKMediaEntry) vrMediaEntry).getVrSettings().setInteractionMode(getInteractionMode());
((VRPKMediaEntry) vrMediaEntry).getVrSettings().setZoomWithPinchEnabled(isZoomWithPinchEnabled());
Manual Creation:
//define app VR configuration
VRSettings vrSettings = new VRSettings()
.setVrModeEnabled(isVrModeEnabled())
.setFlingEnabled(isFlingEnabled())
.setInteractionMode(VRInteractionMode.MotionWithTouch)
.setZoomWithPinchEnabled(isZoomWithPinchEnabled());
PKMediaEntry vrMediaEntry = new VRPKMediaEntry().setVRParams(vrSettings);
//Set additional data for the entry.
vrMediaEntry.setId("entryId");
vrMediaEntry.setMediaType(PKMediaEntry.MediaEntryType.Vod);
List<PKMediaSource> mediaSources = createMediaSources();
vrMediaEntry.setSources(mediaSources);```
VR Controller
Once Player is set there are several operartions that can control the VR Module behaviour:
public interface VRController extends PKController {
/**
* When set to true, will split screen in a way that fit to cardboard devices.
* When set to false, content will be displayed in an ordinary 360 way.
* @param shouldEnable - if enable VRMode.
*/
void enableVRMode(boolean shouldEnable);
/**
* When set to true, will allow some continiues motion effect when surface is swiped.
* If disabled, motion will stop whenever MotionEvent.ACTION_UP/MotionEvent.ACTION_CANCEL detected.
* @param shouldEnable - if enable this.
*/
void setFlingEnabled(boolean shouldEnable);
/**
* Set the Interaction mode with 360/VR surface.
* Before applying, application must check if requested mode is supported by the device.
* @param mode - requested mode.
*/
void setInteractionMode(VRInteractionMode mode);
/**
* Allows to enable zooming of the surface with pinch motion.
* @param shouldEnable - if this should be enabled.
*/
void setZoomWithPinchEnabled(boolean shouldEnable);
/**
* Set clickListener on the 360/VR surface. When application wants to detect
* click input on the 360/VR surface it is required to pass it here instead of
* just attaching it to the containerView.
* @param onClickListener - View.ClickListener
*/
void setOnClickListener(View.OnClickListener onClickListener);
/**
* @return - true if in vr mode. otherwise false.
*/
boolean isVRModeEnabled();
/**
* @return - true if pinch is enabled.
*/
boolean isPinchEnabled();
/**
* @return - true if enabled.
*/
boolean isFlingEnabled();
/**
*
* @return - current interaction mode.
*/
VRInteractionMode getInteractionMode();
}
Getting access to the controller
VRController vrController = mPlayer.getController(VRController.class);
Validating Mode Change is supported by device.
Before applying InteractionMode(no matter if by calling api setInteractionMode() or change in in VRSettings setInteractionMode()) you should first check if this mode is supported by the device. In some cases device hardware does not support requested mode(for example InteractionMode.Motion not supported for devices without Gyro)
boolean modeSupported = VRUtil.isModeSupported(context, VRInteractionMode.CardboardMotion);
if (modeSupported) {
vrController.setInteractionMode(VRInteractionMode.CardboardMotion);
}
Example - Change The VR Mode During Playback:
case TOGGLE_VR:
VRController vrController = mPlayer.getController(VRController.class);
boolean currentState = vrController.isVRModeEnabled();
vrController.enableVRMode(!currentState);
break;
}
Example - Listen to clicks on surface
App must pass the click listener via the controller
VRController vrController = mPlayer.getController(VRController.class);
mPlayerControlsView.setVrIconVisibility(true); mPlayerControlsView.setVRActivated(vrController.isVRModeEnabled());
vrController.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//application code for handaling ui operations
handleContainerClick();
}
});
}