PlayerState

@objc
public enum PlayerState : Int, CustomStringConvertible

An PlayerState is an enum of different player states

  • Sent when player’s state idle.

    Declaration

    Swift

    case idle
  • Sent when player’s state ready.

    Declaration

    Swift

    case ready
  • Sent when player’s state buffering.

    Declaration

    Swift

    case buffering
  • Sent when player’s state ended. Same event sent when observing PlayerEvent.ended. This state was attached to reflect current state and avoid unrelevant boolean.

    Declaration

    Swift

    case ended
  • Sent when player’s state errored.

    Declaration

    Swift

    case error
  • Sent when player’s state unknown.

    Declaration

    Swift

    case unknown = -1
  • Declaration

    Swift

    public var description: String { get }